Travelling through EverQuest's enormous world in classic times was a time-consuming activity if one did not have access to teleports. With the Planes of Power expansion, the entire world became much more accessible through teleport stones in Plane of Knowledge. Since then, travel to and from new content has generally speaking been a much simpler matter, and available to all classes through special abilities.
1 Determining Travel Path
2 Methods of Travel
2.1 Plane of Knowledge Teleport Stones
2.2 Other Teleport Stones
2.3 Gate
2.4 Teleport Spells
2.5 Anchors
2.6 Guild Hall Teleport
2.7 Wizard Spires
2.8 Items (Clickies)
2.9 Potions
2.10 AA Teleports
2.11 Boats
2.12 Translocators
2.13 Return Home from Character Selection Screen
2.14 Wayfarer Camps (Magus)
2.15 Other NPC Teleports
The first thing to do is to determine a path to get to your intended destination. If you cannot remember adjacent zones by heart, there's an in-game help in the form of the Zone Guide Window. You can open the window either via a hotkey or by opening the Map Window and clicking the Zone Guide button in the top right corner.
Another way of finding a path is to view the zone's page on ZAM and clicking the 'Connected Zones' tab - for example Nagafen's Lair (Solusek B). If you can recognize a connected zone, aim for that zone first. If you're still lost, keep clicking connected zone links until you find something you recognize.
The stone leading to The Steamfont Mountains, near Ak'Anon.
Plane of Knowledge has been the hub of Norrath ever since its introduction. People gather to trade, bank, sell to merchants, work on tradeskills, and most notably to travel.
Around the rim of the zone, several stones on raised platforms can be clicked to teleport to a specific zone.
The following stones exist, mentioned in a clockwise manner, starting from the northwest:
Hint: Click the table column headers to sortZone | Nearby City | Label on Map |
---|---|---|
Mountains of Rathe | Gukta | Gukta |
Misty Thicket | Rivervale | Rivervale |
Butcherblock Mountains | Kaladim | Kaladim |
Greater Faydark | Kelethin | Kelethin |
Everfrost Peaks | Halas | Halas |
Greater Faydark | Felwithe | Felwithe |
Toxxulia Forest | Erudin | Erudin |
Nexus, The | The Nexus | |
Great Divide, The | Thurgadin | Great Divide |
Shadeweaver's Thicket | Shar Vahl, The City of | Shar Vahl |
North Qeynos | Qeynos | Qeynos |
Blightfire Moors | Crescent Reach | Crescent Reach |
Plane of Tranquility, The | Tranquility | |
Firiona Vie | Firiona Vie | Firiona Vie |
West Freeport | Freeport (West Freeport) | Freeport |
Steamfont Mountains | Ak'Anon | Ak'Anon |
Arena | Arena | |
Field of Bone, The | Cabilis | Cabilis |
Innothule Swamp | Grobb | Grobb Portal |
Nektulos Forest | Neriak | Neriak |
Feerrott, The | Oggok | Oggok |
Overthere, The | Overthere Outpost | Overthere |
Toxxulia Forest | Paineel | Paineel |
Gulf of Gunthak | Gunthak |
Other "stones" (or objects) in the game can provide teleports. Objects that are obvious links between two zones are not listed, but what follows is a non-exhaustive list of such objects.
- The Great Divide: At the very southern central point of the zone, at the source of the small river, is a tiny castle that leads to The Plane of Mischief.
- The Plane of Mischief: Zoning in from The Great Divide, walk forward and very slightly to the left. After walking for approximately 5 seconds you'll find a clickable tree that leads to Cobaltscar (Cobalt Scar).
- Timorous Deep: Hidden under water in the southwest of the zone is the "firepot room" with teleports to most of the classic cities, although travelling there is very cumbersome. Read about the Firepot room on the Project1999 Wiki.
All casters (not hybrids) can buy the Gate spell at level 4 or 5. Gate returns you to your current bind point.
Your bind point can be set either by having a spell caster cast Bind Affinity on you, or you can bind yourself in almost any city by visiting the local Soulbinder, for example Soulbinder Jera in The Plane of Knowledge.
A Gnome Wizard casts a teleport spell.
Druids and Wizards get access to a large amount of teleport spells to locations all over the world, which each come in three types:
- Self-only gate spell to the location, called "Ring of ___" for Druids and "___ Gate" for Wizards.
- Group teleport to the location, called "Circle of ___" for Druids and "___ Portal" for Wizards.
- Targeted teleport, called "Zephyr ___" for Druids and "Translocate ___" for Wizards.
In addition to this, they get evacuate spells, called Succor for Druids and Evacuate for Wizards. The basic set of evacuate spells teleport your group to the safe point in your current zone, typically the entrance of a dungeon or a fixed point in an open zone, for example: Evacuate. Other evacuate spells teleport your group to a specific zone, for example: Evacuate West, which teleports to The Western Plains of Karana.
Evacuate spells were introduced with the Ruins of Kunark expansion, and to begin with, the zone-porting evacuate spells (such as Wind of the South) could only be used from within Kunark dungeons. This restriction has since been lifted, and more evacuate spells have been added. Evacuate spells are slightly "unstable", meaning that one or more group members have a small risk of being left behind. Some of the evacuate spells in the early levels also drain mana. Their benefit is that they cast quicker than the regular teleport spells, and of course the in-zone evacuate spells are very handy for getting out of a deep dungeon crawl, or used cleverly to cross zones.
Other types of teleport spells are:
- Translocate for Wizards, a targeted Gate that returns a player to their bind point.
- Translocate Group for Wizards, a targeted group Gate that returns players in the Wizard's group to their bind point.
- Decession and Greater Decession for Wizards, a targeted evacuate which teleports a group player to a safe point within the zone.
Anchors provide additional bind points that players can teleport to. First, visit a Loyalty merchant, for example Alerynril the Loyal in The Plane of Knowledge, just near the stone to Crescent Reach. She sells, amongst other items, Primary Anchor Package (216 Loyalty Crowns), Secondary Anchor Package (216 Loyalty Crowns) and Guild Hall Anchor Package (432 Loyalty Crowns, Druid and Wizard only).
A package is opened and turned into items by right-clicking it, and the different packages contain the following:
- Primary Anchor Package contains Primary Anchor, Primary Anchor Transport Device, and relevant spells for Druids or Wizards.
- Secondary Anchor Package contains Secondary Anchor, Secondary Anchor Transport Device, and relevant spells for Druids or Wizards.
- Guild Hall Anchor Package (Druid and Wizard only) contains Guild Hall Anchor and Spell: Teleport Guild Hall Anchor.
The Primary and Secondary anchors function in the same manner. You place the anchor in your house, yard or guild hall (Lore, so only one per player per guild hall), and you are then able to teleport to it using the corresponding transport device, which has a reuse time of 1 hour, 12 minutes. A Druid or Wizard with the relevant spells can also teleport themselves, group members or all nearby players to their anchor.
The Guild Hall Anchor, only usable by a Druid or Wizard, can be placed in the player's Guild Hall, and only a Druid or Wizard with the corresponding teleport spell can then teleport all nearby allies to the anchor.
The cave in the Guild Hall with Zeflmin Werlikanin and the "crystal geode" teleportation device.
If you are a member of a guild (you can create one yourself, with you as the sole member if you wish), you have access to the Guild Hall. It is accessed via a door labelled "Standard Guild Hall" in the north end of the Guild Lobby, which you click to enter. Inside the Guild Hall, turn right, and go into the room in the southeast corner of the room. Here you will find a Gnome merchant named Zeflmin Werlikanin who sells portal stones, for example Forest Emerald of Faydark, which can be used to travel.
Most stones have a name that indicate to which zone it leads. Buy the stone you desire, and trade it back to the Gnome. If you turn left, you will see a little cave with a pool of water and particles radiating from it. This is the teleport which is now "charged" from handing in a stone to Zeflmin, and if you step into it, a prompt will appear after a few seconds, asking you to confirm if you want to take the teleport.
The teleport remains charged for some time so that your guild mates can also make use of it. To change the location of the teleport, simply buy and trade a new stone to Zeflmin.
The following stones are available:
Hint: Click the table column headers to sortStone | Price | Teleport Location |
---|---|---|
Arcstone Spirit Sapphire | 94 pp | Arcstone, Isle of Spirits |
Broken Timestone | 104 pp | The Plane of Time |
Chipped Shard of Slaughter | 62 pp | Wall of Slaughter |
Chunk of Argathian Steel | 236 pp | Argath, Bastion of Illdaera |
Cloudy Stone of Veeshan | 104 pp | The Plane of Sky |
Crystallized Dream of the Feerrott | 209 pp | The Feerrott (Feerrott, the Dream) |
Dragonscale Faycite | 157 pp | Dragonscale Hills |
Etched Marble of Barindu | 52 pp | Barindu, Hanging Gardens |
Forest Emerald of Faydark | 10 pp | Greater Faydark |
Frozen Shard of Iceclad | 41 pp | The Iceclad Ocean |
Fuligan Soulstone of Innoruuk | 52 pp | The Plane of Hate |
Goru'kar Mesa Sandstone | 104 pp | Goru`kar Mesa |
Grassy Pebble Of The Commonlands | 10 pp | The Commonlands |
Karana Plains Pebble | 10 pp | The Northern Plains of Karana |
Katta Castrum Powerstone | 104 pp | Katta Castrum |
Lavastorm Magma | 20 pp | The Lavastorm Mountains |
Moss Agate of Stonebrunt | 31 pp | Stonebrunt Mountains |
Opal of Toxxulia | 10 pp | Toxxulia Forest |
Shadowed Sand of the Twilight Sea | 52 pp | The Twilight Sea |
Shattered Bone of the Dreadlands | 41 pp | The Dreadlands |
Splinter from a Guild Standard | 157 pp | Location of the player's Guild Standard |
Stone of the Shard's Fall | 262 pp | Shard's Landing |
Undershore Coral | 36 pp | Undershore |
Unrefined Brellium Ore | 209 pp | Brell's Rest |
The wizard spires of The Northern Plains of Karana.
With the Shadows of Luclin expansion, a set of wizard spires in the world were paired with matching spires in The Nexus, allowing players to travel back and forth between the old world and Luclin. The spires are:
- Odus, Toxxulia Forest (southeast).
- Faydwer, The Greater Faydark (south).
- Antonica, The Northern Plains of Karana (south).
- Kunark, The Dreadlands (west).
- Velious, The Great Divide (northeast).
At each spire you will find an NPC in the center named Nexus Scion. Say "i wish to journey to luclin" to the NPC, and you will be given a Spire Stone. If you keep this in your inventory and stay near the Nexus Scion, you will eventually be teleported to The Nexus, within a maximum waiting time of 15 minutes.
In The Nexus, there are four small spires with five Scion NPCs (the western one covers both Odus and Velious). Listen to the announcements made by "A Mystic Voice" in your chat, and you will be notified of when the portals take place.
The Luclin spires were better than nothing in the old days, but they went obsolete with the introduction of the Plane of Knowledge teleport stones with the Planes of Power expansion.
Several items exist with a teleport ability. They can be separated into three categories: Weapons that proc a teleport, items (clickies) with unlimited charges, and items with limited charges..
Weapons with procs:
- Worker Sledgemallet - Teleport to The Overthere. Obtained through a simple quest in The Overthere, which might require faction work or a charming the NPC. Usable even by classes that usually cannot use 2HB weapons.
Items with unlimited charges:
- Brick of Knowledge - Teleport to The Plane of Knowledge. Obtained through an anniversary quest. Reuse time: 20 hours.
- Spring Coil Particle Relocator - Teleport to Ak'Anon. Obtained through a quest. Reuse time: ~43 minutes.
- Gyrospire Relocation Device - Teleport to Gyrospire Zeka or Beza, depending on the direction you're facing. Obtained through quest. Reuse time: 30 minutes.
- Necklace of Warportal Fragments - Teleport to The Steppes. Obtained through a quest. No reuse time.
- Arx Key - Teleport to Sanctus Seru. Obtained through a very involving quest. No reuse time.
- Attuned Spire Shard - Teleport to The Dreadlands. Dropped by Grieg Veneficus in Grieg's End. Only usable by classes that can already Gate. No reuse time.
- Spiritstone of Everfrost - Teleport to Everfrost Peaks. Only usable by Barbarian Shamans. Crafted with Pottery.
- Spiritstone of Cabilis - Teleport to The Field of Bone. Only usable by Iksar Shamans. Crafted with Pottery.
- The Binden Concerrentia - Teleport to The Plane of Knowledge. Obtained through a quest. No reuse time.
- The Fabled Binden Concerrentia - Teleport to The Plane of Knowledge. Obtained through an anniversary quest, which are available once per year. No reuse time.
- Tolan's Darkwood Breastplate - Teleport to The Lesser Faydark. Dropped by Trakanon in The Ruins of Sebilis (Old Sebilis). No reuse time.
- Mark of Brell - Teleport to Brell's Rest. Obtained via Claims, for those who purchased the Underfoot expansion. Reuse time: 1 hour 12 minutes.
- Sceptre of Draconic Calling - Teleport to Crescent Reach. Obtained via Claims, for those who purchased The Serpent's Spine expansion. Reuse time: 1 hour 12 minutes.
- Veilbreaker Executive Escape Device - Teleport to The Steamfont Mountains. Obtained through a quest. Reuse time: 2 hours.
- Faithstone of Courage, Faithstone of Decay, Faithstone of Deep Musing, Faithstone of Fear, Faithstone of Hate, Faithstone of Life, Faithstone of Mischief, Faithstone of Nature, Faithstone of Spite, Faithstone of Thunder, Faithstone of Underfoot, Faithstone of the Dedicated and Faithstone of the Learned - Teleport to the Cleric's home city. Only available to Clerics, one for every race. Crafted with Pottery. No reuse time.
Items with limited charges:
- Summoned: Talisman of Return - Teleport to The Plane of Knowledge, 1 charge. The item is summoned by Magicians, and is temporary, meaning it disappears after having been logged out for more than 15 minutes. Using the necklace requires one Quintessence of Knowledge, which is crafted with Alchemy. Crafting it requires components that cost approximately 105 pp. Non-lore and no reuse time.
- Leatherfoot Raider Skullcap - Teleport to The Commonlands, instant cast, 1 charge. Only usable by Halflings. Obtained through a quest.
- Bulwark of Many Portals - Gate, instant cast, 1 charge. At level 78, Magicians can summon a Cauldron of Many Things, which when right-clicked has an 8% change of resulting in the Bulwark of Many Portals. The Bulwark has no resue time, but the Magician can only summon the Cauldron every 30 minutes.
Potions are usually one-time use.
- Philter of the Bonefield - Teleport to The Field of Bone. Crafted with Alchemy or bought with Loyalty Crowns.
- Philter of the Frostplains - Teleport to Everfrost Peaks. Crafted with Alchemy or bought with Loyalty Crowns.
- Philter of the Swamp - Teleport to The Innothule Swamp. Crafted with Alchemy or bought with Loyalty Crowns.
- Philter of the Thicket - Teleport to Shadeweaver's Thicket. Crafted with Alchemy or bought with Loyalty Crowns.
- Philter of the Twilight - Teleport to The Twilight Sea. Crafted with Alchemy or bought with Loyalty Crowns.
- Potion of Escape - Teleport to The Field of Bone. Dropped by Grand Master Glox in Cabilis East.
- Philter of Major Translocation - Gate. Crafted with Alchemy.
- Vial of Velium Vapors - Teleport to The City of Thurgadin. Crafted, does not require a tradeskill, but some of the components are made with Pottery.
- Lizard Blood Potion - Teleport to Accursed Temple of CazicThule. Dropped by Thul Tae Ew Cenobite in The Feerrott.
- Vial of Swirling Smoke - Gate, instant cast. Purchased from merchants, for example Gregory Maligus in Plane of Tranquility, for approximately 1050 pp.
Certain AA abilities provide the ability to teleport.
- Origin (General tab) is granted to all players upon reaching level 5. It teleports you to your starting place, which is typically either Crescent Reach, or your race's home city, for example Ak'Anon for Gnomes. Reuse time: 18 minutes.
- Throne of Heroes, the 8th year Veteran Reward, teleports you to the throne in the center of the Guild Lobby. Reuse time: 1 hour, 12 minutes.
- Harmonic Dissonance is granted upon reaching level 68, and teleports you to Theater of Blood, from the Prophecy of Ro expansion. Reuse time: 15 minutes.
- Teleport Bind (Class tab) is a Druid and Wizard ability that teleports players in their group to the bind point of the Druid/Wizard. Reuse time: 5 minutes
The Seaking leaving Butcherblock Mountains.
The boats between the older continents are still in-game, although at times, some of them are non-functional. The following boat routes are in place:
Boats currently in service:
From Butcherblock Mountains (dock in the northwest, northern pier) through The Ocean of Tears (stops at "Sister Island" in the northeast) to East Freeport (dock in the northeast).
The ship (The Seaking) travels west through the northern part of The Ocean of Tears.
From East Freeport (dock in the northeast) through The Ocean of Tears (stops at "Fisher's Island" in the southwest) to Butcherblock Mountains (dock in the northwest, northern pier).
The ship (The Seaking) travels east through the southern part of The Ocean of Tears.
From Erudin (dock in the north) to Erud's Crossing to South Qeynos (dock in the west of the city).
The ship (The Sirensbane) enters Erud's Crossing from the northwest, and sails to the south without stopping at the central island. It then sails east, and zones into South Qeynos.
From South Qeynos (dock in the west of the city) through Erud's Crossing (stops at the central island) to Erudin (dock in the north).
The ship (The Sirensbane) enters Erud's Crossing from the southeast, sails north, then stops at the central island. After docking, it continues northwest and zones into Erudin.
From Butcherblock Mountains (dock in the northwest, southern pier, small shuttles) through Timorous Deep back to Butcherblock Mountains.
The shuttles (named Shuttle) dock by the grand ship Maiden`s Voyage in the northeast corner of Timorous Deep, which provides further travel around the zone and other places in Kunark. They return to Butcherblock Mountains shortly after.
From The Overthere (dock by the outpost) to Timorous Deep (northwestern island) back to The Overthere.
The ship (Bloated Belly) enters Timorous Deep in the center and sails north, then docks at the northwestern island. It then continues south and zones back into The Overthere just off the east coast of the western island.
From Timorous Deep (Maiden`s Voyage, large ship docked via shuttles from Butcherblock Mountains) to Firiona Vie.
Maiden`s Voyage meets up with shuttles from two locations: To the south, just northwest of the southeast island with the elven outpost, and to the northeast, where the shuttles arrive from Butcherblock Mountains. After picking up the last shuttles, it sails counter-clockwise around the islands to the northeast, then zones into Firiona Vie as it reaches the center of the zone.
From Firiona Vie (dock in the south of the city) through Timorous Deep back to Firiona Vie.
The ship (Maiden`s Voyage) sails south upon entering Timorous Deep, then counter-clockwise around the island in the east part of the zone. It then stops by the arriving shuttles from Butcherblock Mountains in the northeast before returning to Firiona Vie.
From South Desert of Ro (dock in the northeast) to Timorous Deep back to South Desert of Ro.
The raft (Barrel Barge) enters Timorous Deep from the northwest and docks by the beach at the large island in the northwest. Shortly after, it returns to South Desert of Ro.
Boats not in service:
From North Desert of Ro (dock in the southeast along the shore) to The Iceclad Ocean (dock on small island to the far east).
The raft travels only a small way into The Iceclad Ocean, and stops at a small island to the east. From there, board The Icebreaker, which takes you to the western islands, inhabited by Gnomes.
Not in service, use Translocators instead (see later section).
From The Iceclad Ocean (dock on small island to the far east) to North Desert of Ro (dock in the southeast along the shore).
Board The Icebreaker from the western islands inhabited by Gnomes, and sail far east to a small island. From there, a raft leads to North Desert of Ro.
Not in service, use Translocators instead (see later section).
Translocator Kurione in The Iceclad Ocean.
As the boats of the game have been very unstable throughout the times, Gnomes with convenient teleports are placed at most docks. Hail then, and they will tell you what to say to them in order to get teleported. For example, say 'travel to ocean of tears' to Translocator Fithop at the docks in Butcherblock Mountains in order to get a teleport to the "Sister Island" in The Ocean of Tears. The translocators and their travel destinations are:
Hint: Click the table column headers to sortZone | NPC | Teleport Location |
---|---|---|
Butcherblock Mountains, dock in the northwest, northern pier | Translocator Fithop | The Ocean of Tears, "Sister Island" in the northwest |
Butcherblock Mountains, dock in the northwest, southern pier | Translocator Gethia | Timorous Deep, island with elven outpost in the southeast |
East Freeport | Translocator Setikan | The Ocean of Tears, "Sister Island" in the northwest |
Erud's Crossing | Translocator Jempar | Erudin, dock in the north - or - South Qeynos, dock in the west of the city |
Erudin, dock in the north | Translocator Eniela | Erud's Crossing, central island |
Firiona Vie, dock in the south of the city | Translocator Drabilt | Timorous Deep, dock on the large island to the southeast |
North Desert of Ro, dock in the southeast along the shore | Translocator Ionie | The Iceclad Ocean, dock on the central island inhabited by Gnomes |
South Desert of Ro | Translocator Tradil | Timorous Deep, northwestern island |
South Qeynos | Translocator Sedina | Erudin, dock in the north |
The Iceclad Ocean, dock on the central island inhabited by Gnomes | Translocator Kurione | North Desert of Ro, dock in the southeast along the shore - or - to the island in the far east (a "dead end") |
The Ocean of Tears, "Sister Island" in the northwest | Translocator Narrik | Butcherblock Mountains, dock in the northwest, northern pier - or - East Freeport, dock in the northeast |
The Overthere, dock by the outpost | Translocator Breya | Timorous Deep, northwestern island |
Timorous Deep, island with elven outpost in the southeast | Translocator Deela | Butcherblock Mountains, dock in the northwest, southern pier - or - Firiona Vie, dock in the south of the city |
Timorous Deep, northwestern island | Translocator Jorbin | Butcherblock Mountains, dock in the northwest, northern pier |
On the character selection screen is a button labeled "Return Home". Click it, and a confirmation box appears. Click Yes, and your character will login, "gated" to his or her place of origin. This ability can be used after 18 minutes (or longer) since your last login to the game world. In other words, if you wake up after a night's sleep, the Return Home button will be available. Upon using it and logging in, then out, it will become active again after 18 minutes.
The wayfarer camp of North Desert of Ro.
With the Lost Dungeons of Norrath expansion, a group of adventurers, known as wayfarers, set up camps around the world. At every camp is a Magus, who provides teleports to other camps. In addition, a Magus in the Guild Lobby provides an easy to access link.
Magus Alaria in the Guild Lobby initially provides a teleport to Nedaria's Landing - say 'nedaria' to her. By completing the quest Adventurer's Stone, you can gain access to more teleports from her and other Magus NPCs around the world. However, the Magus in Nedaria's Landing provides teleports to all all available camps, so you can just teleport back and forth if you don't want to do the quest. The following teleports are available:
- Butcherblock Mountains - Say 'butcherblock'. The camp's Magus is Magus Tira. The camp is in the southeast, near the zoneline to The Greater Faydark.
- The Commonlands - Say 'commonlands'. The camp's Magus is Magus Zeir. The camp is in the old trading tunnel to the southeast, near A Shady Swashbuckler.
- Everfrost Peaks - Say 'everfrost'. The camp's Magus is Magus Delin. The camp is in the east, between the fork in the ice river, not far from The Permafrost Caverns.
- North Desert of Ro - Say 'north ro'. The camp's Magus is Magus Arindri. The camp is in the west along the cliff.
- South Desert of Ro - Say 'south ro'. The camp's Magus is Magus Jerira. The camp is in the southwest corner of the zone.
- Natimbi, the Broken Shores - Say 'natimbi'. The camp's Magus is Magus Releua. The camp is in the east part of the zone.
- The Abysmal Sea - Say 'abysmal sea'. There's no real wayfarer camp, but Magus Pellen is in the center of the zone.
Some NPCs provide special teleports.
- In The Plane of Knowledge you will find Herald of Druzzil Ro in the southeast corner of the inner area, just south of the eastern trader building. Say 'time' to get teleported to The Plane of Time (A).
- A Priest of Discord in any city and in The Plane of Knowledge can teleport you to Dranik's Scar. Say 'wish to go' to him and you will be teleported.
- In Dranik's Scar, the Priests of Discord standing at the entry point of the zone can teleport you back to The Plane of Knowledge. Say 'go home' to one of them and you will be teleported.
- In the tutorial (The Mines of Gloomingdeep), there is a Barbarian NPC named Arias right where new players enter. Say 'ready to leave' to him and you will be teleported to The Plane of Knowledge.
- In Direwind Cliffs, you can gain access to a teleport from Scout Keshik in the southeast part of the zone. Complete the line of quests up to and including The Ashengate Griffins. You are now able to say 'summon a griffon' to Scout Keshik, and you will be teleported to a point near Ashengate, Reliquary of the Scale to the north.